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<h2>IupGetLanguageString</h2>
<p>Returns a language dependent string. The string must have been associated 
with the name using the <strong>IupSetLanguageString</strong> or <strong>
IupSetLanguagePack</strong> functions.</p>
<h3>
Parameters/Return</h3>
<pre>char* IupGetLanguageString(const char* <strong>name</strong>); [in C] <br>iup.GetLanguageString(<strong>name</strong>: string) -&gt; (<strong>value</strong>: string) [in Lua] </pre>
<p><span class="style1">Returns:</span> a string associated with the name.</p>
<h3>Notes</h3>
<p>If the association is not found returns the <strong>name</strong> itself.</p>
<p>See <a href="iupsetlanguagestring.html">IupSetLanguageString</a> for an 
example.</p>
<h3>See Also</h3>
<p><a href="iupsetlanguagestring.html">IupSetLanguageString</a>, 
  <a href="iupsetlanguagepack.html">IupSetLanguagePack</a>.</p>

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